name    	delay
health	 	10
type    	enemy
nomove  	1
antigravity	100
offscreenkill	3000


anim idle
@script
    void self = getlocalvar("self");
    int  Health = getentityproperty(self, "health");

    if(frame==1){
      changeentityproperty(self, "health", Health-5);
      if (Health <= 0){
        killentity(self);
      }
    }
@end_script
	loop	1
	delay	49
	offset	1 1
	frame	data/chars/misc/empty.gif
	delay	1
	frame	data/chars/misc/empty.gif

anim spawn
	delay	1
	offset	1 1
	frame	data/chars/misc/empty.gif
